By 2099, dreams were not just private experiences; they were a commodity.
Scientists had perfected “neuro-mining,” a technology to record and sell dreams.
Iris Daniels, a struggling artist, sold her dreams to finance her artwork. But as
demand grew, her dreams became darker, manipulated by the whims of wealthy clients
seeking increasingly twisted fantasies.
One night, Iris’s dream took her to a towering citadel, where she found a child
representing her inner creativity. But a shadowy figure tore the child away, leaving
her in despair. When she awoke, she felt hollow, her creativity drained. She realized
her clients’ demands were consuming her very soul.
Determined to escape, Iris broke into the neuro-labs to erase her dream catalog. She succeeded,
but the ordeal left her exhausted and unable to dream. Years later, she found peace in creating
without influence, realizing freedom was the only fuel her art needed. Her final artwork, The
Dreamless World, became a cautionary tale, warning of the perils of selling what is most precious.
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